My name is Matej Vanco and I was born in Slovakia. I attended a secondary school which specialises in
animation and art in Bratislava. With 10+ years of experience working on real-time applications as a full stack developer in the commercial & indie software industry, I'm capable of leading all elements of project development.
As a designer, I’m able to create emotion through pictures and attract clients with my unique compositions. I’ve been involved in numerous successful and interesting projects and have gained the necessary skills to create products that closely match the visions of my clients.
As an animator, I’m able to bring to life any object and tell a story through motion. My interest in animation blossomed at an early age, and has involved projects using stop-motion animation, classical animation, and CGI. I made my own 3D movie in Unity Engine called
Neuro which won several prizes and appeared as a featured
video on TheCGBros channel in 2019.
As a passionate programmer, I'm capable of creating and managing advanced systems such as file streaming, database management, various rendering techniques (rasterizer, raytracer,
raymarcher), custom compiler algorithms and many more. I started programming in my early teens and it's still my favourite and primary role. I’ve led the back-end development of many projects, ported several game titles to well-known platforms (PC-Windows, OSX, Linux, Nintendo Switch, PS4, Xbox One) and created internal project infrastructure for future developers (APi). I’ve made my own 2D engine called
Poly Engine written in C# from scratch to extend my skills even further.
I've developed various applications for iOS & Android for many clients from state-owned institutions (schools, museums) to private companies. I'm very interested in the potential of AR/ VR applications (HTC Vive, Oculus rift & Quest). I've developed several VR initiative applications such as drawing, gallery editor or virtual museum tours. My experience extends to VR game projects in which I was responsible for overall platform integration (SteamVR, Oculus Integration, XR) and overall workflow.
I’m currently creating universal software extensions and plugins for Unity Engine and selling them on the
Unity Asset Store. It's been 8+ years since I've been involved in the Unity Asset Store and interest for my products is still growing exponentially. In my free time I love travelling, stargazing, skiing, skating, and making my own
music.
In the future I’d like to invest in new technology and develop educational applications. I thrive on challenges and creating new opportunities for anyone who is interested in self-development and moving forward.