Features
MD [Mesh Deformation] is a collection of mesh manipulation in Unity Engine for beginners & advanced users. The package contains primitive vertex editor (PC,VR,Mobile), collection of various well-known modifiers, mesh collider refresher, shader-based deformation, physically based procedurals, geometry primitives and many more. MD Package contains many examples with details, source code, description & realtime support. Leading on the market for 8 years, verified by many users.

Content

Essentials
MD_MeshProEditor (Basic mesh editor - generate mesh points)
MD_MeshEditorRuntime (Mesh editor at runtime)
MD_MeshColliderRefresher (Mesh collider refresher)
MD_GlobalPreferences (MD Package global preferences with global-scoped fields)
MD_MeshBase (Base class for modifiers and geometry)

Utilities
MD_Utilities (MD Package global utility library and helpers)
MD_VertexTool (Vertex Tool utility for MeshProEditor)

Modifiers
MD_ModifierBase (Base class for built-in modifiers)
MDM_Bend
MDM_FFD
MDM_InteractiveSurface
MDM_MeltController
MDM_MeshCut
MDM_MeshCut_Cutter
MDM_MeshDamage
MDM_MeshEffector
MDM_MeshFit
MDM_MeshNoise
MDM_MeshSlime
MDM_Morpher
MDM_RaycastEvent
MDM_SculptingLite
MDM_SoundReact
MDM_SurfaceTracking
MDM_Twist

Geometry
MD_GeometryBase (Base class for built-in geometry)
MDG_Cone
MDG_Cube
MDG_HexagonGrid
MDG_Octahedron
MDG_ProceduralExtendedPlane
MDG_ProceduralPlane
MDG_Sphere
MDG_Torus
MDG_Triangle
MDG_Tube
MDG_MeshPaint
MDG_PathCreator
MDG_TunnelCreator
Documentation
The Mesh Deformation package contains a full visual documentation which describes each component.
APi
Application programming interface for each component in the package