Features
MD (Mesh Deformation) is a collection of mesh manipulation tools for the Unity Engine, suitable for both beginners and advanced users. The package includes a simple & primitive vertex editor (PC, VR, Mobile), a collection of various well-known modifiers, a mesh collider refresher, shader-based deformation (Built-in RP only), physically-based procedurals, geometry primitives, and more.The MD package comes with numerous examples, detailed explanations, source code, descriptions, and real-time support.

Content

Essentials
MD_MeshProEditor (Simple mesh editor and a bridge between mesh modifiers)
MD_MeshEditorRuntime (Mesh editor at runtime)
MD_MeshColliderRefresher (Mesh collider refresher)
MD_Preferences (MD Package global preferences scriptable object)
MD_MeshBase (Base class for modifiers and geometry)

Utilities
MD_Utilities (MD Package global utility library and helpers)
MD_VertexTool (Vertex Tool utility for MeshProEditor)

Modifiers
MD_ModifierBase (Base class for built-in modifiers)
   MDM_Bend
   MDM_AngularBend
   MDM_FFD
   MDM_InteractiveSurface
   MDM_MeltController
   MDM_MeshCut
   MDM_MeshCut_Cutter
   MDM_MeshDamage
   MDM_MeshEffector
   MDM_MeshFit
   MDM_MeshNoise
   MDM_MeshSlime
   MDM_Morpher
   MDM_RaycastEvent
   MDM_SculptingLite
   MDM_SoundReact
   MDM_SurfaceTracking
   MDM_Twist

Geometry
MD_GeometryBase (Base class for built-in geometry)
   MDG_Cone
   MDG_Cube
   MDG_HexagonGrid
   MDG_Octahedron
   MDG_ProceduralExtendedPlane
   MDG_ProceduralPlane
   MDG_Sphere
   MDG_Torus
   MDG_Triangle
   MDG_Tube
   MDG_MeshPaint
   MDG_PathCreator
   MDG_TunnelCreator
Documentation
Explore the package's framework further through the official general documentation and downloable content
APi
Official application programming interface documentation