Features
MD (Mesh Deformation) is a collection of mesh manipulation tools for the Unity Engine, suitable for both beginners and advanced users. The package includes a simple & primitive vertex editor (PC, VR, Mobile), a collection of various well-known modifiers, a mesh collider refresher, shader-based deformation (Built-in RP only), physically-based procedurals, geometry primitives, and more.The MD package comes with numerous examples, detailed explanations, source code, descriptions, and real-time support.
Content
Essentials
MD_MeshProEditor (Simple mesh editor and a bridge between mesh modifiers)
MD_MeshEditorRuntime (Mesh editor at runtime)
MD_MeshColliderRefresher (Mesh collider refresher)
MD_Preferences (MD Package global preferences scriptable object)
MD_MeshBase (Base class for modifiers and geometry)
Utilities
MD_Utilities (MD Package global utility library and helpers)
MD_VertexTool (Vertex Tool utility for MeshProEditor)
Modifiers
MD_ModifierBase (Base class for built-in modifiers)
MDM_Bend
MDM_AngularBend
MDM_FFD
MDM_InteractiveSurface
MDM_MeltController
MDM_MeshCut
MDM_MeshCut_Cutter
MDM_MeshDamage
MDM_MeshEffector
MDM_MeshFit
MDM_MeshNoise
MDM_MeshSlime
MDM_Morpher
MDM_RaycastEvent
MDM_SculptingLite
MDM_SoundReact
MDM_SurfaceTracking
MDM_Twist
Geometry
MD_GeometryBase (Base class for built-in geometry)
MDG_Cone
MDG_Cube
MDG_HexagonGrid
MDG_Octahedron
MDG_ProceduralExtendedPlane
MDG_ProceduralPlane
MDG_Sphere
MDG_Torus
MDG_Triangle
MDG_Tube
MDG_MeshPaint
MDG_PathCreator
MDG_TunnelCreator